(Details shared about the prototype "The old man and the peach tree" by Yu Suzuki at the GDC postmortem conference) And I really think that moving the project to the Dreamcast was a great idea because the Sega Saturn, at that time, had reached its limits. In fact, the game had a better quality on it. Yu Suzuki : Dreamcast hardware was way more powerful than what Sega Saturn could provide. Q: Have you ever imagined what kind of result you'd have gotten if Shenmue and Shenmue II had been completely developed on Sega Saturn? We also worked on rendering quality, polygons and number of polygons etc. To get back to the Saturn's development discussion, we mostly worked on the open world and checked characters movements. You had no access to most of the areas but by going through the story and clearing quests, you had access to those areas. He was looking for a Kung Fu master named Ryu. Everything started with "The Old Man and the Peach Tree" where players were controlling Taro as main character. Regarding a playable version, since archives are stored at Sega, I guess if we look for it, we should be able to find one. At first, Shenmue development started on the Sega Saturn. Is there somewhere a playable version of the Sega Saturn version? Q: At first, Shenmue was supposed to be released on the Saturn.
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